Description
The initial objective of this project was to simply build a lightweight analytics pipeline that captures specific events (purchases of items) in a hypothetical online game. That was a bit too easy, so I extended the idea to build a pipeline for tracking trades between characters in the hypothetical online game. Turns out it was necessary to develop the whole trade engine in order to capture the events I was interested in at the level of detail that would be applicable in the real world. The components of the engine that were built include:
- character creation
- trade validation
- trade execution
In addition to enabling the trade functionality itself, I wanted to be able to track: - trades between players - items and currency included in each trade